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41. Found an abandoned POS - in EVE General Discussion [original thread]
Edited by: Linas IV on 23/02/2010 17:07:13 Edited by: Linas IV on 23/02/2010 17:06:58 To clarify: -Corphangars and SMA only got a chance to drop Items when destroyed -Labs got the same chance to drop idle items inside when destroyed,...
- by Linas IV - at 2010.02.23 17:05:00
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42. Persisting Problems with Site-Distribution in W-Space - in Player Features and Ideas Discussion [original thread]
Edited by: Linas IV on 23/02/2010 16:34:14 Edited by: Linas IV on 23/02/2010 16:30:55 Let me give you an Idea why i brought this topic up: Im now not talking about Radar/Mag-sites or anomalies here. Lets take the best example: Gravimetr...
- by Linas IV - at 2010.02.23 16:29:00
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43. Persisting Problems with Site-Distribution in W-Space - in Player Features and Ideas Discussion [original thread]
Originally by: XXSketchxx 1. you dont need 10 man gangs - maybe you should downgrade what class you are working in 2. w-space wasn't meant to be colonized 3. the sole purpose of w-space is not for farming w-space (re: low/null sec explorat...
- by Linas IV - at 2010.02.23 14:45:00
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44. Persisting Problems with Site-Distribution in W-Space - in Player Features and Ideas Discussion [original thread]
Originally by: XXSketchxx ..Thats your own inefficiency. Farm a couple sites, go home, collapse hole, use new system... So if your opinion is right, and thats the way to go, then think about it for a minute. You just rendered all W-S...
- by Linas IV - at 2010.02.23 14:18:00
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45. Persisting Problems with Site-Distribution in W-Space - in Player Features and Ideas Discussion [original thread]
Originally by: Sana Timiar ...My only concern is that I do not know if it is possible to repackage ships in space (with or without POS)... ...Players who then login at different times can pod themselves to k-space... 1st: It isn't poss...
- by Linas IV - at 2010.02.23 13:57:00
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46. Persisting Problems with Site-Distribution in W-Space - in Player Features and Ideas Discussion [original thread]
Edited by: Linas IV on 23/02/2010 11:36:30 Edited by: Linas IV on 23/02/2010 11:35:43 Originally by: Nika Dekaia Then go and live there. Problem solved. W-space is not meant to be lived in easily. Try a more nomadic livestyle. ...
- by Linas IV - at 2010.02.23 11:35:00
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47. Persisting Problems with Site-Distribution in W-Space - in Player Features and Ideas Discussion [original thread]
To those it may concern: (the Devs probably) I want to offer the experience of our corp that spent the last 11 months in w-space in order to help improving the W-Space content. In the following breaks I'll try to point out what the curren...
- by Linas IV - at 2010.02.23 11:03:00
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48. New Dev Blog: Introducing Tyrannis - in EVE Information Portal [original thread]
Great! Any idea yet where the new features will be available? 0.0 or Empire Only? Or even W-space too?
- by Linas IV - at 2010.02.19 18:10:00
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49. Capital Ships in Dominion 1.1 - in Test Server Feedback [original thread]
Edited by: Linas IV on 22/12/2009 16:16:22 Originally by: CCP Abathur Yeah, after some of these changes, it was doing about 1200 DPS more than the other dreads and that was deemed not good. Well i guess you mean the Phoenix? You co...
- by Linas IV - at 2009.12.22 16:16:00
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50. Capital Ships in Dominion 1.1 - in Test Server Feedback [original thread]
Originally by: CCP Abathur This is not being looked into. Let me be very clear on this: the Naglfar is not getting a third turret. The Art reasons for this have been explained previously. Ok, i kinda understand the Art reasons for...
- by Linas IV - at 2009.12.22 08:54:00
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51. Capital Ships in Dominion 1.1 - in Test Server Feedback [original thread]
About 1.8-2 bil less Material cost than now on TQ, but i think they'll sell at the same, so about 12-14bil.
- by Linas IV - at 2009.12.21 23:42:00
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52. Capital Ships in Dominion 1.1 - in Test Server Feedback [original thread]
Thx Abathur for you good replys you continuous trys to fix these Issues. I really dont want to be picky, but i got one question: When you change the Cit. Torp Launcher Rof from 26s to 34s, will this be compensated by additional Damage on the ...
- by Linas IV - at 2009.12.21 16:04:00
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53. Dominion Patch notes - in EVE General Discussion [original thread]
Edited by: Linas IV on 29/11/2009 00:18:01 Quote: The Naglfar has a new bonus: 5% bonus to Missile Launcher rate of fire per level of Minmatar Dreadnought Skill. In exchange, the Naglfar has lost its bonus to projectile rate of fire. ...
- by Linas IV - at 2009.11.29 00:17:00
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54. Why is the Naglfar being nerfed CCP? - in Test Server Feedback [original thread]
Bump This problem needs to be looked at seriously.
- by Linas IV - at 2009.11.28 22:12:00
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55. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Bunzan Cardinal i thought they were only swapping it on the typhoon fleet issue? Got a link or know the dev who said they were swapping the armor and shields for the regular phoon? No they are swapping it aswell for the ...
- by Linas IV - at 2009.11.25 07:51:00
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56. Why is the Naglfar being nerfed CCP? - in Test Server Feedback [original thread]
Originally by: Seriously Bored That's more powerful that the original 7.5%/7.5% Nag bonuses man... No it isn't because of the one Laucher less. Calculate it for yourself.
- by Linas IV - at 2009.11.23 18:57:00
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57. Why is the Naglfar being nerfed CCP? - in Test Server Feedback [original thread]
Well, after visiting Sisi Today and noticing that nothing on this topic has change yet, I re-red Nozh's Devblog and tried now to imagine an alternative that should make most people happy (hopefully...) Quote: Naglfar: Final Edition S...
- by Linas IV - at 2009.11.23 16:34:00
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58. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Skaverni but i still would love to see less falloff on modules and more on weapons QFT But i think nozh is pretty busy ruining some of the Capitals. ^^ (=>Naglfar....)
- by Linas IV - at 2009.11.21 10:44:00
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59. Why is the Naglfar being nerfed CCP? - in Test Server Feedback [original thread]
Originally by: Hun Jakuza Naglfar was unbalanced? Ok Keep the 7.5% dual bonus and REMOVE 1 missile launcher. EVEN BOTH. Because the real focused weapon system on the ship was the ONLY useful part! QFT Really throw away the Launchers ...
- by Linas IV - at 2009.11.21 10:37:00
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60. Why is the Naglfar being nerfed CCP? - in Test Server Feedback [original thread]
REVERT THE ****ING NAGLFAR!!!! This is not fun anymore, Citadel Torps/Cruise are an ABSOLUTE JOKE on sisi atm, (Lol 2250m Exp-rad. wtf) Don't try to tell me we should fit freaking targetpainters on a shieltanking Dreadnought , just to s...
- by Linas IV - at 2009.11.20 00:08:00
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